AE TIP – HOW TO LOOP PLEXUS

EVOLUTION RATE ≠ LOOP CAPABILITY

Recently I worked on the project with massive usage of Rawbyte plexus.
Massive like following, you can still call me amateuer, though.

And I desperately looked for the working method to enable plexus noise animation as loop.

The whole struggle came just because of misleading and not functioning “Noise Evolution”
parameter within the “Plexus Noise Effector”.

As normal AE user you associate that kind of wording directly with any kind of loop capability.

But it simply doesn’t.

 

OK WHAT THEN?

It’s always good to get back to the traditional loop technique like loopable wiggle by Dan Ebberts, built-in fractal noise filter with cycle looping or even matching keyframes of the beginning and the end.

At a second glance, you’ll notice that plexus offers an alternative way to push or deform vertices and it is
Color Map(tada-).

If you choose the “Apply Map to” option to “vertices” and pick any kind of subcomped composition as map you’ll deform
vertices by its black and white value.

So for example if you use fractal noise map to this, its deforming factor comes directly from its BW value which is

really easy to reproduce certain situation so easy to make it loop.

Here’s working example with using fractal noise map as Color map to influence the vertices.

STRAIGHT USAGE OF COLOR MAP(EASY&SWEET!)

While my deep digging of Plexus, I found also pretty nice way to colorize wire and points via Color Map.
Hm you may not call it as “founding”, actually it’s built-in function but really sweet.
Color Map with some nice colorful map assigned, it colors lines,points and facets in very complex looking way.

Example:no Color Map applied

Example:Color Map applied

With single plane map can create this complexity in almost instant way is just amazing!

Here’s sample file to download.

CHEERS FOR READING THIS ARTICLE, HOPE THIS HELPS YOU IN ANY WAY!